Tiny tiny mapz
+2
Landshark
Jensen234
6 posters
Page 1 of 1
Tiny tiny mapz
I think you should put a restriction on texture maps, no races the blow them selves up, because buying a neck-lass every round is annoying and the maps are just so small tha tits hard to avoid if the exploder runs straight up the middle and kills 3/4 people withing 1 sec of the round.
Jensen234- Posts : 27
Join date : 2011-02-11
Re: Tiny tiny mapz
what about hard tits?
Landshark- Admin
- Posts : 54
Join date : 2011-02-06
Location : Seattle, WA
Re: Tiny tiny mapz
Mine are pretty hard at the moment, I must admit.
Voyeurism- Posts : 28
Join date : 2011-02-07
Re: Tiny tiny mapz
if your having that much trouble with it then bind a key to shopmenu 2 2 which is necklace of immunity for those who dont know.
Which races specifically are u talking about cause i dont really know any that would be that problematic, cause the ones the explode when u kill them its your fault for not getting away, cause none of them are that fast even on textures and the guys the explode on command will just kill themselves if youve got a necklace which u just bought using your hotkey
Which races specifically are u talking about cause i dont really know any that would be that problematic, cause the ones the explode when u kill them its your fault for not getting away, cause none of them are that fast even on textures and the guys the explode on command will just kill themselves if youve got a necklace which u just bought using your hotkey
Raijin- Posts : 78
Join date : 2011-02-07
Age : 32
Location : London, CA
Re: Tiny tiny mapz
Its annoying spending $1200 and buying a gun, especially if ur team keeps losing, and its hard to avoid when the damn explosion seems to take up half the map. (talking about headcrab and cyborg)
Jensen234- Posts : 27
Join date : 2011-02-11
Re: Tiny tiny mapz
I agree with Jenson. It does get pretty annoying at time, when a headcrab just runs and blows up in front of your face every round.
soL- Posts : 24
Join date : 2011-02-27
Age : 33
Location : Los Angeles
Re: Tiny tiny mapz
As the server gets more populated, the texture maps have been wearing thin - considering I see arcs and pubbers drop because of the map... rotation might need a bit of adjustment.
Roland- Posts : 52
Join date : 2011-02-07
Re: Tiny tiny mapz
What is ironic is I recently cleaned up the map voting cycle! I made all the aim maps (with exception of newly added xanworld) to have half the chance of being randomly selected out of a very large group... and 1 will still find its way on there... and people will of course vote for it!!
Landshark- Admin
- Posts : 54
Join date : 2011-02-06
Location : Seattle, WA
Re: Tiny tiny mapz
I generally don't vote for it, but they're hard to get away from sometimes when the votes get split amongst the choices.
Roland- Posts : 52
Join date : 2011-02-07
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